fix: make the game full screen
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					@ -9,11 +9,11 @@ import MainMenu from "./shattered_sword/Scenes/MainMenu";
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    // Set up options for our game
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					    // Set up options for our game
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    let options = {
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					    let options = {
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        canvasSize: {x: 1200, y: 800},          // The size of the game
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					        canvasSize: {x: window.innerWidth, y: window.innerHeight},          // The size of the game
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        clearColor: {r: 0, g: 0, b: 0},   // The color the game clears to
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					        clearColor: {r: 0, g: 0, b: 0},   // The color the game clears to
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        inputs: [
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					        inputs: [
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            {name: "left", keys: ["a"]},    //TODO - add arrow keys
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					            {name: "left", keys: ["a", "arrowleft"]},    //TODO - add arrow keys
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            {name: "right", keys: ["d"]},
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					            {name: "right", keys: ["d", "arrowright"]},
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            {name: "up", keys: ["w"]},
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					            {name: "up", keys: ["w"]},
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            {name: "down", keys: ["s"]},
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					            {name: "down", keys: ["s"]},
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            {name: "jump", keys: ["x","space"]},
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					            {name: "jump", keys: ["x","space"]},
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