changed player collision size
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			@ -199,7 +199,7 @@ export default class GameLevel extends Scene {
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            this.playerSpawn = Vec2.ZERO;
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        }
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        this.player.position.copy(this.playerSpawn);
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        this.player.addPhysics(new AABB(Vec2.ZERO, new Vec2(14, 14)));
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        this.player.addPhysics(new AABB(Vec2.ZERO, new Vec2(32, 32)));  //sets the collision shape
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        this.player.colliderOffset.set(0, 2);
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        this.player.addAI(PlayerController, {playerType: "platformer", tilemap: "Main"});
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