ShatteredSword/src/shattered_sword/Scenes/Tutorial.ts

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import { TiledTilemapData } from "../../Wolfie2D/DataTypes/Tilesets/TiledData";
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import Vec2 from "../../Wolfie2D/DataTypes/Vec2";
import Debug from "../../Wolfie2D/Debug/Debug";
import { GameEventType } from "../../Wolfie2D/Events/GameEventType";
import RandomMapGenerator from "../Tools/RandomMapGenerator";
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import GameLevel from "./GameLevel";
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import Label from "../../Wolfie2D/Nodes/UIElements/Label";
import Color from "../../Wolfie2D/Utils/Color";
import { UIElementType } from "../../Wolfie2D/Nodes/UIElements/UIElementTypes";
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export default class Tutorial extends GameLevel{
private map: TiledTilemapData;
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loadScene(): void {
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super.loadScene();
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// Load resources
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// this.load.tilemap("forest1", "shattered_sword_assets/tilemaps/Tutorial.json");
// let map = localStorage.getItem("map");
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this.randomSeed = Math.floor(Math.random()*10000000000);
let rmg = new RandomMapGenerator("shattered_sword_assets/jsons/forest_template.json", this.randomSeed);
this.map = rmg.getMap();
this.load.tilemapFromObject("forest1", this.map);
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this.load.spritesheet("player", "shattered_sword_assets/spritesheets/Hiro.json")
// TODO - change when done testing
this.load.spritesheet("slice", "shattered_sword_assets/spritesheets/slice.json");
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//load music here
}
startScene(): void {
// Add the level 1 tilemap
this.add.tilemap("forest1", new Vec2(2, 2));
console.log("width,height:"+this.map.width,this.map.height);
this.viewport.setBounds(0, -500, this.map.width*32, this.map.height*32);
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this.viewport.follow(this.player);
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this.playerSpawn = new Vec2(5*32, 9*32);
// Do generic setup for a GameLevel
super.startScene();
}
updateScene(deltaT: number): void {
super.updateScene(deltaT);
}
}