32 lines
1.3 KiB
TypeScript
32 lines
1.3 KiB
TypeScript
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import { TiledTilemapData } from "../../Wolfie2D/DataTypes/Tilesets/TiledData";
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import Vec2 from "../../Wolfie2D/DataTypes/Vec2";
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import Debug from "../../Wolfie2D/Debug/Debug";
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import { GameEventType } from "../../Wolfie2D/Events/GameEventType";
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import RandomMapGenerator from "../Tools/RandomMapGenerator";
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import GameLevel from "./GameLevel";
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import Label from "../../Wolfie2D/Nodes/UIElements/Label";
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import Color from "../../Wolfie2D/Utils/Color";
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import { UIElementType } from "../../Wolfie2D/Nodes/UIElements/UIElementTypes";
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import { Statuses } from "../sword_enums";
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import AABB from "../../Wolfie2D/DataTypes/Shapes/AABB";
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import EnemyAI from "../AI/EnemyAI";
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import BattlerAI from "../AI/BattlerAI";
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import InputWrapper from "../Tools/InputWrapper";
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export default class Market extends GameLevel {
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loadScene(): void {
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super.loadScene();
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this.rmg = new RandomMapGenerator("shattered_sword_assets/jsons/market_template.json", InputWrapper.randomSeed);
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this.map = this.rmg.getMap();
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console.log(this.map);
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this.load.tilemapFromObject("map", this.map);
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//load enemies
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//can load enemy sprite here
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//sprites obtained from cse380 sprite wesbite
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// this.load.spritesheet("black_pudding","shattered_sword_assets/spritesheets/black_pudding.json");
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//load music here
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}
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}
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