ShatteredSword/public/builtin/shaders/label.vshader

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2022-04-12 00:08:57 -04:00
attribute vec4 a_Position;
uniform mat4 u_Transform;
varying vec4 v_Position;
void main(){
gl_Position = u_Transform * a_Position;
// Pass position to the fragment shader
v_Position = a_Position;
}