import AI from "../DataTypes/Interfaces/AI"; import StateMachine from "../DataTypes/State/StateMachine"; import GameNode from "../Nodes/GameNode"; /** * A version of a @reference[StateMachine] that is configured to work as an AI controller for a @reference[GameNode] */ export default class StateMachineAI extends StateMachine implements AI { /** The GameNode that uses this StateMachine for its AI */ protected owner: GameNode; // @implemented initializeAI(owner: GameNode, config: Record): void {} // @implemented destroy(){ // Get rid of our reference to the owner delete this.owner; this.receiver.destroy(); } // @implemented activate(options: Record): void {} }