11 lines
163 B
Plaintext
11 lines
163 B
Plaintext
|
attribute vec4 a_Position;
|
||
|
|
||
|
uniform mat4 u_Transform;
|
||
|
|
||
|
varying vec4 v_Position;
|
||
|
|
||
|
void main(){
|
||
|
gl_Position = u_Transform * a_Position;
|
||
|
|
||
|
v_Position = a_Position;
|
||
|
}
|