export enum HW5_Events {
    PLAYER_MOVE = "PlayerMove",
    PLAYER_JUMP = "PlayerJump",
    PLAYER_HIT_SWITCH = "PlayerHitSwitch",
    PLAYER_HIT_BALLOON = "PlayerHitEBalloon",
    BALLOON_POPPED = "BalloonPopped",
    PLAYER_ENTERED_LEVEL_END = "PlayerEnteredLevelEnd",
    LEVEL_START = "LevelStart",
    LEVEL_END = "LevelEnd",
    PLAYER_KILLED = "PlayerKilled",
    SUIT_COLOR_CHANGE = "SuitColorChange",
}