export enum hw4_Names {
    NAVMESH = "navmesh"
}

export enum hw4_Events {
    SHOT_FIRED = "SHOT_FIRED",
    UNLOAD_ASSET = "UNLOAD_ASSET",
    SWAP_PLAYER = "SWAP_PLAYER"
}

export enum hw4_Statuses {
    IN_RANGE = "IN_RANGE",
    LOW_HEALTH = "LOW_HEALTH",
    CAN_RETREAT = "CAN_RETREAT",
    CAN_BERSERK = "CAN_BERSERK",
    REACHED_GOAL = "GOAL"
}